
Go is unique among games.
The history of Go stretches back some 3000 years, and the rules have remained essentially unchanged throughout this very long period. The game probably originated in China or the Himalayas. Mythology has it that the future of Tibet was once decided over a Go board, when the Buddhist ruler refused to go into battle; instead he challenged the aggressor to a game of Go to avoid bloodshed. In the Far East, where it originated, Go enjoys great popularity today, and interest in the game is growing steadily in Europe and America.
Go is a territorial game. The board, marked with a grid of 19 lines by 19 lines, may be thought of as a piece of land to be shared between the two players. One player has a supply of black pieces, called stones, the other a supply of white. The game starts with an empty board and the players take turns, placing one stone at each turn on a vacant point. Black plays first, and the stones are placed on the intersections of the lines rather than in the squares. Once played, stones are not moved. However they may be surrounded and so captured, in which case they are removed from the board as prisoners.
The players normally start by staking out their claims to parts of the board which they intend eventually to surround and thereby make into territory. However, fights between enemy groups of stones provide much of the excitement in a game, and can result in dramatic exchanges of territory. At the end of the game the players count one point for each vacant intersection inside their own territory, and one point for every stone they have captured. The one with the larger total is the winner.
Capturing stones is certainly one way of gaining territory, but one of the subtleties of Go is that aggression does not always pay. The strategic and tactical possibilities of the game are endless, providing a challenge and enjoyment to players at every level. The personalities of the players emerge very clearly on the Go board. The game reflects the skills of the players in balancing attack and defence, making stones work efficiently, remaining flexible in response to changing situations, timing, analysing accurately and recognising the strengths and weaknesses of the opponent. In short, Go is a game it is impossible to outgrow.
Last updated 2007-06-14